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Paintball is a sport whose participants use markers to shoot paintballs (roughly marble-sized, .68 caliber, gelatin capsules filled with colored polyethylene glycol "paint") at other players. Compared to other sports, paintball has only become popular in the last few decades. The game emerged in the 1980s and quickly popularized. The game has drawn a wide array of players worldwide and is found in most major countries in the world.

The game can be played indoors or outdoors in a varying range of styles. There are no specific rules for playing paintball, leaving the game objectives, strategies, and plays to the imagination of the player and the regulations of the field. The sport uses many different types of equipment, unique from any other sport and has developed its own slang to describe special moves and situations. Contrary to some beliefs, paintball is one of the safest sports and is played by people of all skill levels.

A tournament paintball "break" formation.

Contents

  • 1 History of paintball
  • 2 The game
  • 3 Basic paintball games
  • 4 Styles of play
    • 4.1 Woodsball
    • 4.2 Speedball
    • 4.3 Scenario paintball
    • 4.4 Tournament
    • 4.5 Reball
    • 4.6 Pump play
  • 5 Paintball equipment
  • 6 Organizations
  • 7 Types of players
  • 8 Types of playing locations
  • 9 Strategies and tactics
  • 10 Common rules of play
    • 10.1 Safety rules
    • 10.2 Tagging rules
    • 10.3 The X foot/meter surrender rule
  • 11 Safety
  • 12 Paintball in popular culture
  • 13 Paintball-like alternatives
  • 14 Common misconceptions
  • 15 Paintball lingo
  • 16 External links

History of paintball

The origins of paintball can be traced to the 1970s with the paintball marker used to mark trees and cattle. The first paintball game was played in New Hampshire in June, 1981 by Bob Gurnsey, Hayes Noel, Charles Gaines, and nine others. From there, the sport began to popularize quickly. The first recreational paintball field opened up in 1982. In 1983, the first tournament was held, with a grand prize of $14,000. The next year, 1984, saw the first indoor paintball field. In the late 80s, paintball fields began to appear in England and Canada. By 1991, fields were opening throughout Europe. In 1992, the National Professional Paintball League (NPPL) was founded and began hosting highly-publicized tournaments offering hundreds of thousands of dollars in prizes. By 1996, paintball fields and tournaments were being established and hosted all around the world. Paintball today is played by over 9.8 million people worldwide, according to the Sporting Goods Manufacturers Association International, making it the number 3 Extreme Sport behind in-line skating and skateboarding.

The game

At the most basic level, a paintball game consists of a group of players who attempt to achieve a particular objective without being eliminated. Players attempt to eliminate each other from the game by hitting and marking each other with paintballs shot from paintball markers. Like poker, paintball has many variations, and each location or group of players may have their own "house rules". Variations may include the number of players on a team, the number of teams, differing objectives, length of the game, what kinds of hits count for an elimination, how long eliminated players are out of the game, and more.

Basic paintball games

  • Capture the Flag - The classic schoolyard game, with a paintball twist. Teams start on opposing sides and attempt to acquire the opponents' flag while protecting their own. Victory is achieved by being the first team to hang the opponents' flag on the designated location at or near their own starting location. Also, victory can be achieved by eliminating(shooting) all the players on the other team.
  • Neutral Flag or Center Flag - Similar to Capture the Flag, the game starts with a single flag at the center of the field instead of one at each end. The winner is the team that brings the flag to the opponent's end of the field.
  • Elimination - The team that eliminates all of the players on the opposing team wins.

Styles of play

Woodsball

Woodsball, paintball's original format, is generally played in a wooded area large enough to hold dozens of players. Woodsball games generally take more time than speedball games. Players will often take their time and stalk their opponents in this format. Also, as a generalization, woodsball markers are not designed to fire (cycle) as fast as their speedball counterparts as suppression by fire is not as important in woodsball as speedball. Marker choice is all based on individual preferences, from stock class to electro-pneumatic.

Many different games may be played in woodsball. Center flag, capture the flag, total elimination, protect the president, hopperball, 21, civil war, and many other games limited only by the players' imagination.

Speedball

Speedball is a faster, closer-quarters game than woodsball and is played on a field about the size of a basketball court or two. Artificial barriers (bunkers), often inflatable rafting material, plastic tubing, wood pallets or tires, are placed throughout the field for players to move between and hide behind. Any material may be used and is usually placed in an open field in a symmetrical pattern, relative to the other side, in such a way as to give no advantage to one side or the other.

The close quarters foster a lot of movement and "bunkering", or running up to an opposing player's bunker and eliminating them from close range. Attributes concerning marker preference usually include high rate of fire or cycle rate (BPS, or balls per second), reduced weight and compact. Most national and local tournaments and leagues are built around speedball and incorporate different skill levels. Teams are 3 man, 5 man, and 7 man. There are regulation size fields for speedball. A prime example producer of speedball is "Sup airball", and a widely known seller is Action Village. Bunkers include Doritos, Cans, giant cans, snakes, blocks, refrigerators, and cubes. (These are nicknames]. Speedball is referred to oftentimes as airball, or x-ball (In which a large inflated x is put in the middle of the field.)

Scenario paintball

Scenario paintball games are often large scale games with a theme, usually Historical, Fantasy or Science Fiction involving hundreds of people, such as the Battle of Normandy, or modern scenarios such as storming a building and rescuing hostages. Scenario games can last hours or even days, and bigger games often have player re-insertions at set intervals. Skirmish Paintball in Jim Thorpe, Pennsylvania holds several every year, including The Battle of Stalingrad and the Battle of Normandy, which drew more than 3,000 attendees in 2005. The largest is probably "Oklahoma D-Day" which drew more than 3,500 in 2005, plays across 700 acres of land and includes some 15 "Paintball Tanks " and pontoon-built landing craft. These events usually have props which can be captured for points and some attendees also "dress the part" for games ranging from Halloween costumes to full reenactment styled uniforms.

Tournament

Modern tournament paintball has developed in earnest since roughly 1990. Woodsball tournaments, the original and once the most popular format, have largely given way to speedball fields, whose inflatable bunkers can be moved between matches or tournament stages. The most common tournament formats pit two teams of three, five, or seven players against each other. Teams play several other teams, accumulating points in each game for acts such as being the first to get the flag, bringing the flag to the goal, eliminating opposing players, and having non-eliminated players left at the end of the game.

Tournament Formats

  • Capture the Flag - The original tournament format used in wooded play. Teams must capture the opposing team's flag and return it to their own flag station, receiving extra points for eliminating opponents and having players remaining at the end of the game. Capture the flag may be played with teams of various sizes from 3 to 20, commonly noted by referring to the event as a "5-man", "7-man","10-man", etc, depending on the number of players on a team. 20- and 15-man tournaments on wooded fields were common in the 1980's, but modern tournaments are usually 3-man, 5-man or 7-man and played on grass fields with manmade obstacles.
  • Centerflag - Like Capture the Flag, only with one flag in the middle of the field that both teams try to bring to their opponent's flag station on the opposite side of the field. Like Capture the Flag, Centerflag is commonly played in 3-man, 5-man and 7-man formats.
  • X-Ball - A newer tournament format, X-Ball pits two teams against each other in multiple rounds of Center Flag played one after another until time runs out. The winner is the team with the most victories after two 16- to 20-minute halves. Teams of up to 18 players field five players at a time. Unlike most tournament formats that forbid players to communicate with people on the sidelines, X-Ball allows a coach to advise players on the field. Players who receive penalties are not permanently removed from the game, but placed in a hockey-like penalty box for several minutes. X-Ball has taken root at the national level, although variations are found in regional and local competition. The X-Ball Light variant has one period, typically 15 minutes long. The first team to reach a set point total (commonly 5 or 7 points), or the team with the highest point total after game time has elapsed, wins the match.

Reball

A "reball" is a solid, dense-foam substitute for a paintball. Reballs are approximately the same size and weight of a paintball, but do not contain a paint filling. While they do not break open to leave a paint mark on players, the lack of filling makes them useful for indoor locations where accumulation of paint from broken paintballs would be a problem. A reball is more expensive than a paintball, but since they can be reused, they are cheaper over the long term. Some paintball parks have added dedicated reball fields.

Pump play

A pump action paintball marker operates on the principle that the player has to chamber a new ball after each shot by pumping or sliding the marker's cocking mechanism back allowing a new ball to enter the chamber, then pushing the cocking mechanism forward with the aid of the pump handle, to close the chamber requiring a total of two separate movements to "load" the marker. After loading, the paintball marker is ready to expel the loaded paintball.

A popular style of pump play is the use of what is referred to as a Stock Class marker. Stock class refers to the marker configuration, reminiscent of the origional paintball markers of the early to mid 1980's, and forsakes the use of hoppers and a constant propellant source. Stock class play utilizes a ten to fifteen round tube parallel to the barrel of the marker but as many as 20 rounds may be loaded at once. Typically, the feed tube of paintballs is mounted over the top of the marker running flush with the body of the marker so as not to allow any stacking of paintballs over the chamber and hence requiring the marker to be tipped (rocked) forward or backward before being pumped (cocked). The complete actions for loading another paintball into the chamber of a Stock Class marker is called "Rock & Cock". 12 gram CO2 powerlets are also incorporated into Stock Class rules so as to require the player to recharge the marker with propellant after roughly 20-40 shots depending on the efficiency of the marker.

Paintball equipment

Main article: Paintball equipment

Organizations

Current professional and semi-professional leagues, such as the NXL (National X-Ball League), NPPL (National Professional Paintball League), NCPA (National Collegiate Paintball Association), CFOA (Carolina Field Owners Association) the NEPL (New England Paintball League),the WPL (World Paintball League) and the SPPL (Scenario Paintball Players League), regularly hold high-class, well-organized events. These aren't the only leagues, however, as most regions both inside and outside the USA have leagues. The Millennium Series, the Nordic Series, the former European X-Ball League, the Centurio Circuit, the XSPL, the Paintball Association in the UK and many more leagues exist and draw large numbers of teams and fans. Tournament paintball is played by the same rules as normal paintball, but in a more competitive environment. There is a set number of people on each team (commonly three, five or seven), and modern tournament play is primarily speedball. Due to the competitive nature, most tournament players use high-end markers capable of higher rates of fire. The major leagues are National Professional Paintball League (NPPL), Paintball Sports Promotions™ (PSP), and Millennium Series. The leagues consist of a whole circuit of paintball tournaments, but smaller regional and locally-sponsored tournaments are very common.

Types of players

Players usually fall into one of three categories: recreational, scenario or big game, and tournament.

The recreational class of player encompasses a range of levels of involvement in the sport, from occasional players like members of church groups or people attending birthday or bachelor parties, through more regular players who may own their own entry-level equipment, but do not play in tournaments. Recreational players may play at commercial, insured paintball parks, or on private land.

According to the Sporting Goods Manufacturer's Association, of the approximately 10 million people who participate in paintball annually, only about 15% (1.5 million) of them play 15 or more times per year. These frequent participants can generally be divided into two groups: Scenario players and tournament players. While these two groups differ in style of play and appearance, the most devoted members of both groups may spend thousands of dollars per year not only on paintball equipment, but also on travel to paintball events.

Types of playing locations

Most players play, and most scenario games and tournaments occur, at commercial, insured paintball parks. A paintball park may be an area of woods, a complex of speedball fields, or a combination. Additionally, some commercial fields offer fast-paced indoor game play, often with multiple rooms. Commercial fields adhere to specific safety and insurance standards and have employed staff (often called referees) whose job is to make sure players are instructed in proper play and play in a manner that insures all participants' safety.

Some players play on private land, often referred to as "renegade" play. While less expensive, and often less structured than play at a commercial facility, due to the lack of standards, instruction, and oversight, the vast majority of injuries incurred by paintball players occur in a "renegade" setting. Private landowners may also be liable for injuries sustained on their property, especially if there are any fees for play.

Major scenario and tournament events may sometimes occur at other locations like fairgrounds, military bases, or stadiums, essentially creating a temporary paintball park, including the trained staff and insurance found at permanent commercial paintball parks.

Strategies and tactics

Main article: Paintball Strategy

Common rules of play

Prospective players should check the individual field rules where they are playing. Variations of the following rules are in effect at most fields. These are the most common regulations.

Safety rules

There are two primary safety rules for paintball which apply to all games: Players must always wear a paintball goggle and mask system, and the paintball marker used by a player may not shoot paintballs that travel faster than 300 feet per second (about 200 MPH). The velocity limit may be lower than 300 feet per second depending on the size of the playing area, or insurance or legal considerations. Paintball is an extremely safe sport when these two rules are always followed.

Tagging rules

Generally if a player is marked anywhere on his or her body or equipment with a US Quarter size mark or larger, that player is considered as having been eliminated. If the player believes the paintball broke before impact, or if he cannot see the area to confirm a hit, then he should call for a paint check (by yelling "paint check"). A referee will come over and make a judgment call. Usually, if there is any spot that isn't clearly a hit or larger than a US Quarter, it will not be considered a hit. While being paint checked, the referee may call the player “neutral” and he may not be marked or advanced on while being checked (this rule may or may not apply).

Even if the player is not marked, exclaiming "I'm hit" will eliminate him from the game. Players should always check to see if a paintball that has hit them has indeed broken. A paintball may simply bounce off a player’s body, and will not count as a hit. Players should always call for a paint check on another player, if they believe they have marked an opponent as some players will wipe off the paint and continue playing. This practice is widely considered cheating and may result in the player being banned from the field. In most instances a penalty of “1 for 1” will be called. This is where the cheating player and an additional teammate are eliminated from the current round. Paintball, like most sports, is considered a game of honor and the player has to judge himself first and then ask a ref if they are unsure.

The X foot/meter surrender rule

Some fields require that if a player is within a certain distance of an unaware opponent(usually 10 to 15 feet or closer), they must demand their surrender (by yelling "Surrender!") before they may open fire. If the opponent complies verbally, or by raising their hand or marker, they are considered marked and are out of the match. However, if they refuse and attempt any hostile action (such as turning to fire), the challenging player may fire upon them. While waiting for a response, however, the player can still be hit by other opponents. Shooting players at close distances is dangerous and should not be done if it is unnecessary.

In almost all tournament play, there is no surrender rule. If a player catches an opponent off guard, they are free to fire at him. Moves such as a 'run through', where a player sprints down the field shooting as many of the opposing team as he can, have developed over time and are now very important plays. Another popular move is "bunkering" this refers to running/charging up to the bunker or barricade that an opposing player is behind and tagging them at very close range. The offensive player moves as close to the opponent as possible, so that they can catch the defensive player off guard, giving them little to no time to react, and minimizing their chance of missing.

Safety

Safety is paramount while playing paintball and is strictly enforced. This means players must wear only paintball-specific goggles and facemasks at all times while playing, even if they are out. Under no circumstances should eye protection ever be removed on a live field.

If a player’s mask is covered with paint, sweat, or dirt, and they cannot see well enough to safely get off the field, they should stand with both hands in the air and yell (usually "Fogged!") for assistance. A ref or another player will lead them to a safe area.

If a player’s mask falls off during a game, they should drop to their knees and cover their eyes with their arms or hands while yelling for assistance and/or a ceasefire repeatedly. Players or refs should come running to help and may push down or cover the player.

Besides mandatory use of masks, fields require that markers don't fire above a certain velocity. This reduces the possibility of mask failure, and will leave less of an injury when a player is hit. The allowed speeds usually range from around 250 Feet Per Second to the highest allowed velocity of 300 ft/s (just because the guns velocity is higher doesn't mean it will shoot better). Velocities exceeding 300 ft/s will break uncovered skin and cause bleeding.

Many players involved in outlaw games will tend to have their guns firing "hot" or above this velocity. It is recommended that everyone playing outlaw games, get their guns "chronoed" or speed check before playing. Chronographs or "Chronos" can be found relatively cheap and can greatly help the safety of everyone playing.

Changes in temperature/ atmospheric pressure, and paint will affect marker velocity; it is therefore strongly advised markers are "chronoed" several times throughout the day. Players involved in outlaw games are strongly recommended to purchase a chronograph to ensure safe play at all times. Chronographing is also highly recommended when changing anything on a marker such as disassembly, different barrel etc.

Paintball has proved to be an extremely safe sport and its good record comes from the uncompromising emphasis on safety.

Paintball in popular culture

  • In 2005, rapper B-Real (of Cypress Hill), wrote the song Play it for Real about the sport of paintball.
  • The band, Linkin Park, plays tournament paintball.
  • A simulation of the sport of paintball, using NPPL-like tournament play, and featuring actual professional paintball players and licensed-equipment from actual paintball manufacturers, was created by game developer The Whole Experience. The game, Greg Hastings Tournament Paintball, was released in 2004, and a sequel of the game, Greg Hastings Tournament Paintball MAX'D, was released in 2005.

Paintball-like alternatives

  • Airsoft
  • Lasertag
  • Nerf is a hobby/sport similar to paintball in that many of the game types are the same, however instead of using marker it uses modified Nerf toys.
  • V ammo

Common misconceptions

Various misconceptions are held by players as well as people who have never seen a paintball marker.

War and Violence

One common misconception is that paintball simulates war and encourages violence, thanks largely to vandalism (most often by non-players), and the small, but noticeable resemblance of markers to firearms and the donning of camouflage for woodsball. Additionally, paintball has been used for close combat training by both law enforcement agencies and terrorist groups.

The paintball community generally works to dispel this image, increasing the public's exposure to paintball is seen as crucial to breaking down stereotypes. Paintball fields do not tolerate physical violence (contact with an opponent is usually forbidden) nor even verbal abuse. Today's markers are generally not designed to mimic firearms. And "scenario" paintball games seek to re-enact historic wars and battles, not to encourage violence.

Tournaments include aspects of traditional sports: players wear bright colors as fans watch the action behind safety netting and film crews record nearly all top competitive events for DVD or TV.

Injury and Danger

Another common misconception of paintball is that it is dangerous. Recent statistics from various insurance companies have proven that paintball is actually safer than traditional sports, such as football. As long as the players follow the rules, paintball is an entirely safe sport. Paintball fields require anyone near the field to wear a face mask, and that markers shoot at a velocity of less than 300 feet per second. Many fields forbid the use of full-auto markers, which are illegal in many countries (for example the UK). Paintball, on the insurance tables, is safer than golf, bowling, and tennis.

Quality of Equipment

Many players believe that more expensive and higher quality equipment determines how well a person plays. Good equipment does lend a competitive edge, but it is possible to get good results with relatively inexpensive equipment, as skill trumps gear quality. The type of marker and how much the player paid is never added to the equation of physics.

Growing Popularity

According to the Sporting Goods Manufacturers Association International's (SGMA) 2005 stats, paintball is the third most popular 'extreme sport' in the world, following skateboarding and inline skating. Paintball is ranked ahead of snowboarding by a large margin.

  • Paintball had approximately 9.6 million participants in 2004
    • Tackle Football — 5.4 million participants
    • Baseball — 9.7 million participants (just 1.01% more than paintball)
  • 85% of paintball players are male
  • 90% of paintball players are 12-24 years old

Paintball lingo

  • Pack/Ball Hauler - The harness used to transport pods on the field. While they do come in a staggering array of capacities and sizes, ultimately they all function in about the same way. Come most commonly in 3+3,4+4,5+5 models, plus 2+2+1 models that hold a player's tank as well.
  • Bonus ball (n)- Hits a player receives after being eliminated, usually while leaving the field of play. A player may receive bonus balls due to the increasingly fast rate of fire of markers in tournament play, walking through a spot another player is shooting, or occasionally by being intentionally shot by an opponent. Sometimes referred to as "Extra Love". These usually happen in tourney setting and also result in penalties; it is also used to prevent Dead Man Walking.
  • Bunker (n) - A non-natural obstacle on the field of play suitable for use as cover. In wooded play, a bunker may be a large fallen log, a collection of wood, a constructed obstacle of wood, barrels, or other material, or even a dug-out depression in the ground. In speed ball, virtually all objects placed on an otherwise empty grass or dirt field are "bunkers", and in most modern speed ball tournaments, bunkers are inflatable vinyl obstacles (like river rafts with more basic and varied shapes).
  • Bunker (v) - When a player is behind a bunker, the bunker blocks that player's view of the field in front of him, forcing the player to occasionally look out from behind the bunker (and risk being hit) or rely on teammates to prevent opposing players from advancing through that area. If the teammates are looking the wrong way, or there are no teammates left, an opposing player can often run straight up to the player's bunker without the player seeing him and "bunker" the player by shooting directly over or around the side of the cover.
  • Chop - Sometimes a marker may fire when a paintball has only fed partially into the breech. The force of the bolt of the marker moving forward will then cut the paintball in half inside the marker's chamber, creating a rather unpleasant mess that will prevent the marker from shooting accurately until cleaned. However many high-end markers have 'eyes', technology that prevents the marker from firing until it sees that a ball is completely in the chamber.
  • Chop a Snake - A process in which one player will fire over the head of an opponent located behind a snake, pinning him down, while another will advance along the length of the snake eliminating the opponent.
  • Dead Man Walking - where a person is shot, but the paint doesnt break. The person pretends he is out, and walks toward their box. He then procedes to shoot everybody on the other team.
  • Eye/Eyes/ACE (n) - An infrared detection system installed on electronic markers. There are two types; break beam and reflective. Break beam incorporates two eyes which send an infrared beam across the breech to one another. When a ball enters the breech of the marker, it breaks the infrared beam, telling the marker that a ball is ready to be fired. Reflective sends an infrared beam across the breech from one eye. If a ball enters the breech, the infrared beam will be reflected back into the eye, indicating that a ball is ready to be fired. These electronic infrared systems help prevent chopping in markers and help markers reach higher rates of fire consistently.
  • Flank- A Strategy used in both speedball and woodsball where usually one or two people provide cover fire while other team members move around the sides. Since the opposing force is preoccupied with the people providing cover fire they are usually unaware of the force coming around the side (or even the back side). the opposing force is easily taken out.
  • Fogged - This term typically refers to a player who's visor has fogged up so bad they cannot see
  • Gogged - An expression denoting that a player has been hit directly in the mask by another player.
  • Guppy - One of the many terms used when referring to the large tubes used to carry paintballs on the field, the industry refers to them officially as pods.
  • Hopper - The hopper is simply the magazine for the paintball marker, sizes do vary but the average is about 200 rounds. While some designs utilize a hopper that feeds balls to the gun via gravity placing it directly above the bolt. Some other designs use a Hopper built off the side of the marker using a pneumatic system to feed them into the breech of the marker. Other hopper designs are offset to the right or left, or recently set foreward and below the barrel.
  • Lit up - An expression connotation overwhelming victory. It is often used to describe someone who has been marked several times. It can also be used to describe a situation in which an individual or team exercised a great advantage to defeat the other player or team. A dangerous practice prevalent in the tournament that results in penalties being issued to the team.
  • Noob - A loving term for a new guy, usually used to insult a player who sucks
  • Paint Check - When an official or another player inspects a player for hits. Necessary because hits on hard equipment may not be noticed by the player, and hits that do not leave a mark do not count, so a player may need another person to check to see if a hit broke when it is on an area of the body the player cannot readily see.
  • Ramping (v)- A feature enabled in many aftermarket electronic marker 'mod boards' that functions as de-facto full-auto; while in ramping mode, pulling the trigger faster than a preset lower limit (typically 5 or more times a second) causes the marker to "ramp" to its maximum preset rate of fire, which can exceed 20 balls per second, or to fire as quickly as the hopper can supply balls to the breech. Many "ramp boards" also incorporate elaborate schemes to conceal this feature from tournament referees, including a simple "panic button" trigger press sequence to turn ramping off before a marker can be confiscated and tested, and randomized rate of fire to mask the fact that the trigger activity doesn't match the actual firing of paintballs. In response to the popularity of ramping (and the difficulty of catching violators), some organizations have abandoned a strict semi-auto-only policy and adopted a 15 ball-per-second cap in its place. This allows referees with sound-activated timers to monitor rate of fire during games.
  • Renegade - Playing Paintball on private property in which there are few, or no rules. Normally played on private property with out the acknowledgement of the owner. Or a Player that during a game leaves the majority of the group and does not tell them where he is going; this commonly leads this player to be eliminated by friendly fire.
  • Snake (n)- In hyperball, speedball, x-ball, and airball a snake is a long, low structure (less then 1 meter/3 feet high) usually located either in the middle or to one or both sides of a field. The snake is a unique setup because it allows a player to advance a considerable distance while still being protected from being hit from most locations on the field.
  • Surrender- This is yelled by the shooter if s/he holds an upper hand on an opponent within a close range; this is done to give the enemy a chance to surrender without being shot. This rule is widely used amongst many new players and paintball parks.
  • Tanks - This refers to the C02, Air, nitro or propane cylinders or tanks used to power a paintball gun's ability to fire, in most cases the tank is screwed directly into the marker however, some players use a coiled hose that allows them to carry the tank in another location of their person removing extra weight from the marker.
  • Tricked out - A term used to describe a gun that has numerous upgrades and enhancements.
  • Pod Bitch - A term used to describe a person who stands on the sidelines and fills up pods with paintballs for players.
  • Wiping - Refers to the illegal act of cleaning off a hit before a referee sees so the player can keep from being eliminated.

Every paintball field has its own lingo for various obstacles, bunkers, and landmarks that are unique to the site. Prospective players should always familiarize themselves with the terms used by other players beforehand.

External links

  • Stock Class Paintball.com - General information and discussion regarding pump markers and stock class play.
  • Action Pursuit Games.com - Website for one of paintball's large magazines. A lot of information regarding equipment, safety, history and current rules.
  • PBStar.com - Largest Free Video and Picture database, containing forums and free downloads
  • PbNation.com - The largest internet paintball forum. Features over 200,000 members, forums frequented by professional paintballers, field maps, and much, much more. It is by far, the most popular paintball website at the moment.
  • PBReview.com - Field and equipment reviews, by players, for players. Second largest paintball forum.
  • PaintBallForum.com - Large online paintball forum. Great place for Rec, Woods, and Tournament players alike.
  • pbguide.com - International Paintball Link Resource
  • Warpig (World and Regional Paintball Information Guide), An older and fairly unbiased site for paintballers.
  • Online Paintball Museum
  • Specops - Popular Woodsball forum
  • Paintball Guide
  • Multilingual Paintball Wiki
  • WikiPB - A quickly growing paintball wiki.
  • Paintball Nexus - Resource for paintball information.
  • How Paintballs Are Made. - Video on how paintballs are manufactured.
  • Official WDP Angel Owners Group
  • GrungePaintball.com A small friendly site with helpful articles and how 2's.
  • Breaking Paint A Paintball community site with friendship network, blogs, and news/information.
  • Pb Update A Paintball site with up to date information on Today's Paintball Community.

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