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HistoryEthernet was originally developed as one of the many pioneering projects at Xerox PARC. A common story states that Ethernet was invented in 1973, when Robert Metcalfe wrote a memo to his bosses at PARC about Ethernet's potential. But Metcalfe claims Ethernet was actually invented over a period of several years. In 1976, Metcalfe and his assistant David Boggs published a paper titled Ethernet: Distributed Packet-Switching For Local Computer Networks. The experimental Ethernet described in that paper ran at 3 Mbit/s, and had 8-bit destination and source address fields, so Ethernet addresses weren't the global addresses they are today. By software convention, the 16 bits after the destination and source address fields were a packet type field, but, as the paper says, "different protocols use disjoint sets of packet types", so those were packet types within a given protocol, rather than the packet type in current Ethernet, which specifies the protocol being used. Metcalfe left Xerox in 1979 to promote the use of personal computers and local area networks (LANs), forming 3Com. He convinced DEC, Intel, and Xerox to work together to promote Ethernet as a standard, the so-called "DIX" standard, for "Digital/Intel/Xerox"; it standardized the 10 megabits/second Ethernet, with 48-bit destination and source addresses and a global 16-bit type field. The standard was first published on September 30, 1980. It competed with two largely proprietary systems, token ring and ARCNET, but those soon found themselves buried under a tidal wave of Ethernet products. In the process, 3Com became a major company. Metcalfe sometimes jokingly credits Jerry Saltzer for 3Com's success. Saltzer cowrote an influential paper suggesting that token-ring architectures were theoretically superior to Ethernet-style technologies. This result, the story goes, left enough doubt in the minds of computer manufacturers that they decided not to make Ethernet a standard feature, which allowed 3Com to build a business around selling add-in Ethernet network cards. This also led to the saying "Ethernet works better in practice than in theory," which, though a joke, actually makes a valid technical point: the characteristics of typical traffic on actual networks differ from what had been expected before LANs became common in ways that favor the simple design of Ethernet. Metcalfe and Saltzer worked on the same floor at MIT's Project MAC while Metcalfe was doing his Harvard dissertation, in which he worked out the theoretical foundations of Ethernet. General descriptionA 1990s Ethernet network interface card. This is a combo card that supports both coaxial-based 10BASE2 (BNC connector, left) and Twisted-pair-based 10BASE-T (RJ-45 connector, right).Ethernet is based on the idea of peers on the network sending messages in what was essentially a radio system, captive inside a common wire or channel, sometimes referred to as the ether. (This is an oblique reference to the luminiferous aether through which 19th century physicists incorrectly theorized that electromagnetic radiation traveled. ALOHAnet was a predecessor that really did use radio among Hawaiian islands.) Each peer has a unique 48-bit key known as the MAC address to ensure that all systems in an Ethernet network have distinct addresses. By default network cards come programmed with a globally unique address but this can generally be changed and there are a number of reasons for doing so. Due to the ubiquity of Ethernet and the ever-decreasing cost of the hardware needed to support it, most manufacturers build the functionality of an Ethernet card directly into PC motherboards. Despite the huge changes in Ethernet from a thick coaxial cable bus running at 10 Mbit/s to point-to-point links running at 1 Gbit/s (see gigabit ethernet) and beyond, the different variants remain essentially the same from the programmer's point of view and are easily interconnected using readily available inexpensive hardware. It has been observed that Ethernet traffic has self-similar properties, with important consequences for traffic engineering. CSMA/CD shared medium EthernetA scheme known as carrier sense multiple access with collision detection (CSMA/CD) governs the way the computers share the channel. Originally developed in the 1960s for the ALOHAnet in Hawaii using radio, the scheme is relatively simple compared to token ring or master controlled networks. When one computer wants to send some information, it obeys the following algorithm: Main procedure
Collision detected procedure
This works something like a dinner party, where all the guests talk to each other through a common medium (the air). Before speaking, each guest politely waits for the current guest to finish. If two guests start speaking at the same time, both stop and wait for short, random periods of time. The hope is that by each choosing a random period of time, both guests will not choose the same time to try to speak again, thus avoiding another collision. Exponentially increasing back-off times (determined using the truncated binary exponential backoff algorithm) are used when there is more than one failed attempt to transmit. Ethernet originally used a shared coaxial cable winding around a building or campus to every attached machine. Computers were connected to an Attachment Unit Interface (AUI) transceiver, which in turn connected to the cable. While a simple passive wire was highly reliable for small Ethernets, it was not reliable for large extended networks, where damage to the wire in a single place, or a single bad connector could make the whole Ethernet segment unusable. Multi point systems are also prone to very strange failure modes when an electrical discontinuity reflects the signal in such a manner that some nodes would work just fine while others would work slowly due to excessive retries or not at all (see standing wave for an explanation of why); these could be much more painful to diagnose than a complete failure of the segment. Debugging such failures often involved several people crawling around wiggling connectors while others watched the displays of computers running ping and shouted out reports as performance changed. Since all communications happen on the same wire, any information sent by one computer is received by all, even if that information was intended for just one destination. The network interface card filters out information not addressed to it, interrupting the CPU only when applicable packets are received unless the card is put into "promiscuous mode". This "one speaks, all listen" property is a security weakness of shared-medium Ethernet, since a node on an Ethernet network can eavesdrop on all traffic on the wire if it so chooses. Use of a single cable also means that the bandwidth is shared, so that network traffic can slow to a crawl when, for example, the network and nodes restart after a power failure. Ethernet repeaters and hubsAs Ethernet grew, the Ethernet hub was developed to make the network more reliable and the cables easier to connect. For signal degradation and timing reasons, Ethernet segments have a restricted size which depends on the medium used. For example, 10BASE5 coax cables have a maximum length of 500 metres (1,640 feet). A greater length can be obtained by using an Ethernet repeater, which takes the signal from one Ethernet cable and repeats it onto another cable. Repeaters can be used to connect up to five Ethernet segments, three of which can have attached devices. This also alleviates the problem of cable breakages: when an Ethernet coax segment breaks, all devices on that segment are unable to communicate; repeaters allowed the other segments to continue working. Like most other high-speed buses, Ethernet segments must be terminated with a resistor at both ends. For coaxial cable, each end of the cable must have a 50-ohm resistor and heatsink attached, called a terminator and affixed to a male N or BNC connector. If this is not done, the result is the same as if there is a break in the cable: the AC signal on the bus will be reflected, rather than dissipated, when it reaches the end. This reflected signal is indistinguishable from a collision, and so no communication can take place. A repeater electrically isolates the segments connected to it, regenerating and retiming the signal. Most repeaters have an "auto-partition" function, which partitions (removes from service) a segment when it has too many collisions or collisions that last too long, so that the other segments are not affected by the broken one. The repeater reconnects the segment when it detects activity without collisions. People recognized the usefulness of cabling in a star topology, and network vendors started creating repeaters having multiple ports. Multi-port repeaters are now known as hubs. Hubs can be connected to other hubs and/or a coax backbone. The first hubs were known as "multiport transceivers" or "fanouts". The best-known example is DEC's DELNI. These devices allow multiple hosts with AUI connections to share a single transceiver. They also allow creation of a small standalone Ethernet segment without using a coax cable. Network vendors such as DEC and SynOptics sold hubs which connected many 10BASE-2 thin coaxial segments. Coaxial cable is used to transmit 10BASE-2 EthernetThe development of Ethernet on unshielded twisted-pair cables (UTP), beginning with StarLAN and continuing with 10BASE-T eventually made Ethernet over coax obsolete. These variations allowed unshielded twisted-pair Cat-3/Cat-5 cable and RJ45 telephone connectors to connect endpoints to hubs, replacing coaxial and AUI cables. Hubs made Ethernet networks more reliable by preventing problems with one cable or device from affecting other devices on the network. Twisted-pair Ethernet resolves the termination problem by making every segment point-to-point, so termination can be built into the hardware rather than requiring a special external resistor. A Twisted pair 10BASE-T Cable is used to transmit 10BASE-T EthernetDespite the physical star topology, hubbed Ethernet networks are half-duplex and still use CSMA/CD, with only minimal cooperation from the hub in dealing with packet collisions. Every packet is sent to every port on the hub, so bandwidth and security problems aren't addressed. The total throughput of the hub is limited to the speed of a single link, either 10 or 100 Mbit/s, minus the overhead for preambles, inter-frame gaps, headers, trailers, and padding. Collisions also reduce the total throughput, especially when the network is heavily loaded. In the worst case when there are lots of hosts with long cables that transmit many short frames, excessive collisions that seriously reduce throughput can happen with loads as low as 50%. A more typical configuration can tolerate higher loads before collisions seriously reduce throughput. Bridging and SwitchingWhile repeaters could isolate some aspects of Ethernet segments, such as cable breakages, they still forward all traffic to all Ethernet devices. This creates significant limits on how many machines can communicate on an Ethernet network. To alleviate this, bridging was created to communicate at the data link layer while isolating the physical layer. With bridging, only well-formed packets are forwarded from one Ethernet segment to another; collisions and packet errors are isolated. Bridges learn where devices are, by watching MAC addresses, and do not forward packets across segments when they know the destination address is not located in that direction. Control mechanisms like spanning-tree protocol enable a collection of bridges to work together in coordination. Early bridges examined each packet one by one, and were significantly slower than hubs (repeaters) at forwarding traffic, especially when handling many ports at the same time. In 1989 the networking company Kalpana introduced their EtherSwitch, the first Ethernet switch. An Ethernet switch does bridging in hardware, allowing it to forward packets at full wire speed. Most modern Ethernet installations use Ethernet switches instead of hubs. Although the wiring is identical to hubbed Ethernet, switched Ethernet has several advantages over shared medium Ethernet including greater bandwidth and better isolation from misbehaving devices. Switched networks typically have a star topology, even though they may still implement a single Ethernet shared medium from the viewpoint of attached machines, if they use the half-duplex option. Full-duplex Ethernet in the 10BASE-T and later standards is not a shared-medium system. Initially, Ethernet switches work like Ethernet hubs, with all traffic being echoed to all ports. However, as the switch "learns" the end-points associated with each port, it ceases to send non-broadcast traffic to ports other than the intended destination. In this way, Ethernet switching can allow the full wire speed of Ethernet to be used by any given pair of ports on a single switch. Since packets are typically only delivered to the port they are intended for, traffic on a switched Ethernet is slightly less public than on shared-medium Ethernet. Despite this, switched Ethernet should still be regarded as an insecure network technology, because it is easy to subvert switched Ethernet systems by means such as ARP spoofing and MAC flooding, as well as for network administrators to use monitoring functions to copy traffic from the network. When only a single device (anything but a hub) is connected to a switch port, full-duplex Ethernet becomes possible. In full duplex mode both devices can transmit to each other at the same time and there is no collision domain. This doubles the aggregate bandwidth of the link and was sometimes advertised as double the link speed (e.g. 200 Mbit/s) to account for this. However, this is misleading as performance will only double if traffic patterns are symmetrical (which in reality they rarely are). The elimination of the collision domain also means that all the link's bandwidth can be used (collisions can occupy a lot of bandwidth as links get busy) and that segment length is not limited by the need for correct collision detection (this is most significiant with some of the fiber variants of ethernet). Dual speed hubsIn the early days of Fast Ethernet, fast ethernet switches were relatively expensive devices. However, hubs suffered from the problem that if there were any 10baseT devices connected then the whole system would have to run at 10 Mbit. Therefore a compromise between a hub and a switch appeared known as a dual speed hub. These effectively split the network into two sections, each acting like a hubbed network at its respective speed then acted as a two port switch between those two sections. This meant they allowed mixing of the two speeds without the cost of a Fast Ethernet switch. AutonegotiationIt is essential that both the switch port and the device connected to it use the same speed and duplex settings. To that end, autonegotiation was introduced in 1995 as an option for 100BASE-TX devices (802.3u). Although it worked correctly in many applications, it had two problems. One mistake was that its implementation was optional which led to some devices incapable of using autonegotiation. Secondly, a portion of the specification was not tightly written. Although most manufacturers implemented it one way, some including network giant Cisco, implemented it the other way. This unfortunately led to autonegotiation getting a bad name and, moreover, for Cisco to basically recommend to its customers and administrators to not use it. The debatable portions of the autonegotiation specifications were eliminated by the 1998 release of 802.3z (1000BASE-X) followed by the negotiation protocols over twisted pair being significantly enhanced for 802.3ab (1000BASE-T). More notably, the new standard specified that to achieve gigabit speed over copper wiring, it was required for autonegotiation to be enabled. Now, all network equipment manufacturers—including Cisco[1]—recommend to use autonegotiation whenever possible. Note that some switch OSes, as well as some card drivers, still have the option to disable autonegotiation and force a twisted pair connection to 1000Full or 1000Half, but doing that is against specification and should never be used as you won't properly negotiate any of the other parameters. Instead the proper way, for example, to force GigE over a Cat 5 connection is to still specify autonegotiation, but limit the advertised capabilities to only 1000Base-T[2]. In cases of very old equipment that has trouble with autonegotiation, make sure that you disable autonegotiation and force the same speed and duplex on both sides of the connection. Enabling autonegotiation on one end and a forced speed on the other end will likely just lead to network errors. Ethernet frame types and the EtherType fieldFrames are the format of data packets on the wire. There are several types of Ethernet frame:
In addition, Ethernet frames may optionally contain a IEEE 802.1Q tag to identify what VLAN it belongs to and its IEEE 802.1p priority (quality of service). This doubles the potential number of frame types. The different frame types have different formats and MTU values, but can coexist on the same physical medium. The most common Ethernet Frame format, type II It is claimed that some older (Xerox?) Ethernet specification had a 16-bit length field, although the maximum length of a packet was 1500 bytes. Versions 1.0 and 2.0 of the Digital/Intel/Xerox (DIX) Ethernet specification, however, have a 16-bit sub-protocol label field called the EtherType, with the convention that values between 0 and 1500 indicated the use of the original Ethernet format with a length field, while values of 1536 decimal (0600 hexadecimal) and greater indicated the use of the new frame format with an EtherType sub-protocol identifier. IEEE 802.3 defined the 16-bit field after the MAC addresses as a length field again, with the MAC header followed by an IEEE 802.2 LLC header. The convention described earlier allows software to determine whether a frame is an Ethernet II frame or an IEEE 802.3 frame, allowing the coexistence of both standards on the same physical medium. All 802.3 frames have an IEEE 802.2 logical link control (LLC) header. By examining this header, it is possible to determine whether it is followed by a SNAP (subnetwork access protocol) header. (Some protocols, particularly those designed for the OSI networking stack, operate directly on top of 802.2 LLC, which provides both datagram and connection-oriented network services.) The LLC header includes two additional eight-bit address fields (called service access points or SAPs in OSI terminology); when both source and destination SAP are set to the value 0xAA, the SNAP service is requested. The SNAP header allows EtherType values to be used with all IEEE 802 protocols, as well as supporting private protocol ID spaces. In IEEE 802.3x-1997, the IEEE Ethernet standard was changed to explicitly allow the use of the 16-bit field after the MAC addresses to be used as a length field or a type field. Novell's "raw" 802.3 frame format was based on early IEEE 802.3 work. Novell used this as a starting point to create the first implementation of its own IPX Network Protocol over Ethernet. They did not use any LLC header but started the IPX packet directly after the length field. In principle this is not interoperable with the other later variants of 802.x Ethernet, but since IPX has always FF at the first byte (while LLC has not), this mostly coexists on the wire with other Ethernet implementations (with the notable exception of some early forms of DECnet which got confused by this). Novell Netware used this frame type by default until the mid nineties, and since Netware was very widespread back then (while IP was not) at some point in time most of the world's Ethernet traffic ran over "raw" 802.3 carrying IPX. Since Netware 4.10 Netware now defaults to IEEE 802.2 with LLC (Netware Frame Type Ethernet_802.2) when using IPX. (See "Ethernet Framing" in References for details) Mac OS uses 802.2/SNAP framing for the AppleTalk protocol suite on Ethernet ("EtherTalk") and Ethernet II framing for TCP/IP. The 802.2 variants of Ethernet are not in widespread use on common networks currently, with the exception of large corporate Netware installations that have not yet migrated to Netware over IP. In the past, many corporate networks supported 802.2 Ethernet to support transparent translating bridges between Ethernet and IEEE 802.5 Token Ring or FDDI networks. The most common framing type used today is Ethernet Version 2, as it is used by most Internet Protocol-based networks, with its EtherType set to 0x0800 for IPv4 and 0x86DD for IPv6 There exists an Internet standard for encapsulating IP version 4 traffic in IEEE 802.2 frames with LLC/SNAP headers. It is almost never implemented on Ethernet (although it is used on FDDI and on Token ring, IEEE 802.11, and other IEEE 802 networks). IP traffic can not be encapsulated in IEEE 802.2 LLC frames without SNAP because, although there is an LLC protocol type for IP, there is no LLC protocol type for ARP. IP Version 6 can also be transmitted over Ethernet using IEEE 802.2 with LLC/SNAP, but, again, that's almost never used (although LLC/SNAP encapsulation of IPv6 is used on IEEE 802 networks). The IEEE 802.1Q tag, if present, is placed between the Source Address and the EtherType or Length fields. The first two bytes of the tag are the Tag Protocol Identifier (TPID) value of 0x8100. This is located in the same place as the EtherType/Length field in untagged frames, so an EtherType value of 0x8100 means the frame is tagged, and the true EtherType/Length is located after the tag. The TPID is followed by two bytes containing the Tag Control Information (TCI) (the IEEE 802.1p priority (quality of service) and VLAN id). The tag is followed by the rest of the frame, using one of the types described above. Varieties of EthernetOther than the framing types mentioned above, most of the other differences between Ethernet varieties have all been variations on speed and wiring. Therefore, in general, network protocol stack software will work identically on most of the following types. The following sections provide a brief summary of all the official Ethernet media types. In addition to these official standards, many vendors have implemented proprietary media types for various reasons—often to support longer distances over fiber optic cabling. Many Ethernet cards and switch ports support multiple speeds, using auto-negotiation to set the speed and duplex for the best values supported by both connected devices. If auto-negotiation fails, a multiple speed device will sense the speed used by its partner, but will assume half-duplex. A 10/100 Ethernet port supports 10BASE-T and 100BASE-TX. A 10/100/1000 Ethernet port supports 10BASE-T, 100BASE-TX, and 1000BASE-T. Some early varieties of Ethernet
10 Mbit/s Ethernet
Fast Ethernet (100 Mbit/s)It has been suggested that Fast Ethernet be merged into this article or section. (Discuss)
Gigabit Ethernet (1000Mb/s)It has been suggested that Gigabit Ethernet be merged into this article or section. (Discuss)
10 Gigabit EthernetIt has been suggested that 10-gigabit Ethernet be merged into this article or section. (Discuss)
Related standards
See also
Implementations
References
External links
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